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Re:Bugreport (FM: Gun Hazard)
 GIGO  - 07/2/17(土) 8:01 -
  
>>Jezze
Hello

I confirmed the bug and fixed it in beta5.
The bug is caused by incorrect counting method of sprites and your suggestion is totally correct.

Thanks.

>Hi GIGO,
>
>I found a little bug in Front Mission: Gun Hazard. Please have a look at the water-animation in the first mission. The visible water-sprites move to the right, but the following sprite on the left site is rendered to late. You will see a growing gap until the gap is as wide as one water-sprite. Perhaps it has something to do with the new implementation of the sprite-limit. The bug is present since Beta 2.

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SNESGT Ver 0.215 beta4 GIGO 07/2/4(日) 21:43 [添付]
SNESGT Ver 0.215 beta4(English) GIGO 07/2/4(日) 21:58 [添付]
Re:SNESGT Ver 0.215 beta4 nop 07/2/5(月) 1:19
Re:SNESGT Ver 0.215 beta4 炭焼珈琲 07/2/5(月) 1:42
Re:SNESGT Ver 0.215 beta4 GNEXT fan 07/2/6(火) 17:42
Re:SNESGT Ver 0.215 beta4 通りすがりのGT愛用者 07/2/6(火) 19:17
Re:SNESGT Ver 0.215 beta4 [名前なし] 07/2/7(水) 9:51
Re:SNESGT Ver 0.215 beta4 GIGO 07/2/17(土) 7:45
Re:SNESGT Ver 0.215 beta4 sadboy 07/2/7(水) 23:52
Re:SNESGT Ver 0.215 beta4 GIGO 07/2/17(土) 8:04
Bugreport (FM: Gun Hazard) Jezze 07/2/7(水) 22:21
Re:Bugreport (FM: Gun Hazard) GIGO 07/2/17(土) 8:01

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